![]() If you take all the melee damage traits, it will be a bit higher (38). Note also that because damage bonuses/penalties are summed, this magic number of 33 may be higher or lower. Once you factor in that bonus, it is surprisingly easy to get to 33. The bonus from your equipped weapon, for decent weapons, ranges from about 5 very early to around 11 with the best weapons. Blademaster is better once (Strength + Melee Weapons + the bonus from your equipped weapon) exceeds 33. Blademaster only becomes better once (Strength + Melee Weapons) exceeds 33. You also want it because it's the single most efficient skill for improving your damage output early on. Some of the higher ones like bladeshield for defense and adrenaline rush for extra attacks are very useful. You want melee to get battle disciplines. As for my Mage and Priest, they'll be using Bows only as an emergency item for when I need to conserve mana or am out of it. From there more AL, TU and CL will be added as needed and I'll focus on maxing the respective areas listed for each character.įor my tank, is getting 5 into luck worth it? I noticed that it would add 5% to my armor and 5% to a few of the resistances, but I'm not sure if that is worth the investment or not. This is only for the first several levels of the game, basically up to leaving the demo area. 3 Points into Arcane Lore, 1 Point into Tool Use, 1 Point into Cave Lore ![]() Focus on Priest Skill/Gymnastics/Resistance/Spellcraft. 4 Points into Arcane Lore, 1 Point into Tool Use, 1 Point into Cave Lore Focus on Mage Skill/Gymnastics/Resistance/Spellcraft. 2 Points into Tool Use, 2 Points into Cave Lore. Focus on Melee Weapon/Dual Wielding/Quick Action. 2 Points into Tool Use, 2 Points into Cave Lore I'm planning on trying out Hard/Torment with a more refined setup and actual plan as to what I'm going to boost. Had to reload once or twice but that was simply due to error on my part. Yeah even with the screw ups I've made thus far I've had little troubles with any of the encounters. I know Hardiness, Parry, Quick action, Blademaster and Dual Wielding are all needing to be leveled however do I level them up evenly or one at a time? With my melee fighters I don't what I should be getting their various skills to, and what order I should be getting them there. In terms of combat oriented skills, I know to only get Mage/Priest Skill to 17 on those characters however I don't know what I should focus on for them afterwards. I'm not sure how much I should pump into Cave Lore and Arcane Lore, I don't want to miss alot of stuff. Now with that party makeup I know that I will only need 14 tool use total for the game (so I've read). This character is my other melee fighter, slightly less geared then my first one but works fine as an off-tank/melee dps. The only troubles I have are vs mages and currently this Neph encampment with the chief and such, but I think that is just because of my low level.Ĭharacter 2 : Level 5 Duel Wielder (2nd one) This is my front-liner, he gets all of the best weapons/armors I find at the time and does pretty well so far at staying alive. Which skills should I be focusing on first for my heros? Currently I have.
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